Birfia is a Local-Multiplayer Fighting Game for 2 - 4 players, who will be divided into Team Chicken and Team Duck. Their goal is either to escort the payload filled with bombs to your opponent's home by making sure only your team member is standing near
the payload, or to bring back your food and put them inside the basket that matches your team's color.
Passage is a game about preventing the collision of lives. When lives come together, either deliberately or by destiny, significant impact will inflict on both of them. It is the player's job
to help prevent the inevitable collisions.
Passage is a 2D puzzle game where players can click on gray blocks to prevent Triangles from going through. However, when the Triangles stepped on the black blocks, their destinies are fixed for players can no longer intervene them on black blocks. So,
players need to look ahead and utilize their power to stop Triangles in advance.
As players progress, more Triangles and more complex mechanisms will appear to test on players' computational brain power. Most of the time players need to look many steps ahead to prevent two Triangles from colliding into each other.
Overflow is a 2D endless action game. Through clicking on screen, players try to make as much squares afloat as possible. However, they will inevitably lose squares through obstacles along the way. As more obstacles pass, only one or two squares will
be left. At this point the players will realize it's not worth it to keep going as fewer square yields less points.
I built this game based on my observation between the breadth of a person's talents and the its depth. As a little child, one may have a lot of talent potentials (squares). The more talents one keeps on developing, the better one will perform in the future.
Idealy, one would not leave any talents behind but he/she simply does not have time and effort to do so (meet obstacles). So, as one develops the depth of only one or two talents as our profession, one will lose the chance to explore
others and thus resulting in an less ideal performance (points) .
Cannon Splash is a 2d puzzle game that is based on a straightforward yet fun mechanic: hitting multiple targets at the same time.
Two important parts of the mechanics are: timing and angle. First player need to find correct angles that would allow them to hit all targets.
Then they need to time it correctly so that both targets are hit at the same time.
As players progress, more complicated levels will emerge, along with new mechanics built in the obstacles.
Mobile Action Game
Game Design, Level Design, QA
Alpaca Village is about finding happiness by discovering the player's inner child. It is a 2D Action Game where player scrubs away enemy pigs to defend the
Village of Alpacas.
Interaction is based on the imitation of using a eraser. Aesthetic is set to be cartoonish and scratchy with all the evil pigs, funny alpacas and scratch book background. Levels are built based
on seasons and times in day. Every aspects of the game will remind players of erasing drawings from a draw book.
Realistic sound effect such as erasing, rain drop, wind, bomb etc. are also added to the game based on levels. Unfortunately the game is no longer on App Store because my partner and I no longer own an active apple developer account.
Trapped is a digital video, telling a story of a character in the 2d world escaped into 3d world, only to find...
Friction is a plaster sculpture, showing how people, in my mind, become more tactful as they age.
The Second Eye
The Second Eye is an oil painting that elicits the viewer's fear using his/her own imagination.
Self-portrait. Eyes are deliberately left empty because they are the windows of the soul. Empty eyes in a portrait left space for the viewer.
Ent is a multi-color lithography created using four color separation. The almighty tree-man is inspired by an ordinary tree outside my window. With correct angle, even a normal tree can elicit unlimited
Infinite Cup is a four color screen print inspired by the idea of world wrapping, featuring an ever-looping world illustrated by two cups.